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Tuesday, September 5, 2017

Page Twelve and the Creative Player

As I was prepping for my latest installment of Heavy Gigs in Sea Side City, our Spirit of 77 podcast, I scoured through the rule book looking for helpful info.

Anton, our DJ (GM) had put my character, the ex-pro wrestler turned PI Buddy White in a no win situation. In a bit of quality story telling by Anton, the repercussions of Buddy's actions in the first secession were coming to haunt him at the end of the second. See, what had happened was, Buddy broke into a hotel room to investigate a potential client for Miss Sweetwell (the disco owner, arms dealer Buddy works for.) During the B&E, an old woman pulled a pistol on ol' Buddy, who was trying desperately to talk his way out of this heated situation. His chatter only enraged the old woman, mainly because she knew he was bs'ing her, so this old lady fired a warning shot at Buddy. So, in a moment of panic, Buddy White, with all the might of his six foot 4 inch 246 pound frame hit this old broad in the face, crumpling her old bones to a pile of dust. Buddy quickly fled from the scene. Fast forward to the end of secession two, that same old woman and a gang of goons show up ambushing Buddy and his pals. I needed a way out and I needed one quick. This is where the players guide comes in.

Spirit of 77 is not your average roleplaying game. The writers tell the players that the book is only a base of rules and if those rules they have constructed hamper the fun don't use them.Wow! this, as a creative player is great. The writers are actively encouraging the players to play their game their way! The rules also tells the players to help the DJ set the mood of the scene by adding props, scenery, characters and other items that could move the game along. I found this nugget of salvation on page twelve! Good old page 12! This was my way out! Using page twelve as a guide and bit of my own creativity, I envisioned a window cleaning scaffolding high  atop the building on the street where the old woman's car pulled up. In my minds eye, I'll have Buddy pull his trusty .38 and file a shot that will cut through the rope sending the scaffolding crashing down on the cars below, giving Buddy and his pals a window to escape,in a move Jim Rockford would be proud of. Did my idea work? You will have to listen to the third episode of "Heavy Gigs in Sea Side City" to find out.

The point is, it is nice to see the creators of the game give  the players room to be creative by not letting the rules of the game hamper the fun. Because at the end of the day, RPGs should be fun, right?

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