More Adventures

Friday, July 27, 2018

FINALLY! STARFINDER!



After almost a year, I may have finally found a Starfinder game. I bought the core rulebook last August. I read it eagerly. Studying character creation, game mechanics. All that shit! I was all over Starfinder.

I wanted to play so bad! And nothing. I couldn't find a game. I went to my local shops.
Nothing.
I tried joining roll20 groups.
Nope.
I tried organizing my own game.
No.


Tuesday, April 17, 2018

New Ideas.

new character idea. 
a multi-class rouge/paladin that worships the raven queen! 
hmmmmmm.

I'll explain tomorrow. 

Tuesday, November 14, 2017

Random Thoughts

I've been balking at playing a 5th edition game at my local library because I don't know anyone playing. I've tried talking myself into going but I always find an excuse not to go.

My local game shop, Gateway Games is hosting a Starfinder game this week.I am going to attended though I don't know anyone playing. My brain is a strange place...

There is a game bar in Cincinnati called the Rook. It is the most fun night out I've had in a long time. If there is a board game bar in your town, GO! if there isn't, OPEN ONE!

Three RPG's I would like to play in 2017.
1. Starfinder
2. Hollow Earth Expedition
3. 5th edition

Also, I am going to GM a Hollow Earth game in the near future. Who wants in?

Even if you don't have kids, you should be watching "Story Bots" on Netflix. It's excellent.

I would watch the dog doo doo out of a Lord of the Rings TV show. Get on it!

If you ever find yourself in Columbus, Ohio make sure you head over to The Soldiery. An top shelf game shop!





Friday, November 3, 2017

The Defector: Captain Willian

I have been writing a Starfinder campaign on the blog called "The Defector," that centers around a Vesk general who leaves the Empire in an attempt to change the tide of the war. The fist major NPC of the campaign is Willian, the captain of the freighter that is scheduled to rendezvous with the defecting general. With the aid of the Alien Archive, I was able to build a sweet NPC that I wanted to share with you.

WILLIAN:
HUMAN ACE PILOT ENVOY.
CR 6 HP: 80


DEFENSE:
EAC: 16 KAC: 19
FORT +5 REF +5 WILL +9


SKILLS
CHA +5 INT +3 DEX +2
Master Sense Motive +18
Master Bluff +18
Diplomacy
Or Intimidate +13


GEAR
LIGHT ARMOR: Carbon Skin, graphite.
SMALL ARM: +14 Laser Pistol, Corona (2d4+6) CRIT (burn 1d4)
BASIC MELEE WEAPON: +12 Dueling Sword (1d6+6+2)


6TH LEVEL ENVOY IMPROV: HEADS UP: When you succeed at a perception check, as a reaction, you can signal a single ally w/in 60ft. That ally can act as if he had succeeded at the perception check with the same result.


4TH LEVEL ENVOY IMPROV: FOCUS: As a standard action, you can encourage a single ally within 60ft to focus on the danger at hand.  


1ST LEVEL ENVOY IMPROV: GET EM. Chose one enemy w/in 60ft. Until the start of your next turn, allies gain +1 morale bonus to attack rolls made against that enemy. Bonus persists even if enemy moves beyond 60ft.  At 6th level spend 1 resolve point to grant bonus to attack and damage rolls against all enemies who are w/in 60 ft.


SPECIAL ABILITY:
IMPROVED INTINTIVE: +4 bonus to initiative checks.
DIVERSION: You can draw attention to yourself, allowing your allies to slip away.


RACIAL SPECIAL ABILITY:
LIGHTING REFLEXES: +2 Bonus to reflex saves.

Tuesday, October 31, 2017

The Five Best Playable Races in the Starfinder Alien Archive

The Starfinder Alien Archive is finally out and man, is it impressive! I've read some complaints on the interwebs about the book not being substantial enough for the price but that's not what I do here. I like to keep things positive! Real positive! 


No, what I want to do is focus on the new playable races presented in the Archive. Here are my five best playable races. 

5.  Space Goblin: I’m not going to lie, this selection is based solely on the art work presented in the Archive. I love everything about the look of these creatures, from the cracked Wally Wood style space helmet to the cobbled together junk laser. I would love to play one of these little dudes like Joe Pecsi from “Casino.”

4. Kalo: If it has wings like a bat it must be a bat, right? Nope. The Kalo use there “wings” like fins, allowing these creatures to race through the oceans and seas of their homeland. That’s right! The Kalo live in underwater vent cities. The role-playing possibilities of an underwater kingdom like Antlantis are too cool to pass up. I’d say the only drawback would be the Kalo’s starting with a measly two HP.

3. Maraquoi: Dude, space monkeys. Need I say more?

2. Reptoid: Every good gaming system needs a good shape-shifter and Starfinder is no exception. This sneaky bunch feature awesome spell like abilities (1/day charm and command and at-will daze and telepathic command) that would prove beneficial to an operative.  I also dig the 1d3 lethal slashing damage with unarmed strikes.


1.Nuar: SUPER SMART SPACE MINOTUARS! That’s right! The Nuar get a +2 racial mod to intelligence. My absurd dream of playing a minotaur wizard may finally be realized. However this situation is waaay better because I get to play a SPACE WIZARD MINOTUAR IN SPACE!!!

There you have it. My list. I would love to hear your thoughts on the matter. Feel free to share them in the comment section below.

Thursday, October 26, 2017

What are You Playing this Weekend?

Tell me all about your upcoming adventures. Is there a big boss fight? Think you will finally find your way out of what seems to be a never ending dungeon? Will you roll that ever so high Will save?


This Saturday, the Heavy Gigs crew return to Sea Side City. Things get a little hairy for the gang as the adventure has landed them right smack dab in the middle of a werewolf gang rumble. The most unexpected and off the wall events are always popping off in Seaside City.

If you've missed any of the adventures and enjoy a good play through podcasts, make sure to give "Heavy Gigs in Seaside City" a listen.