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Tuesday, October 31, 2017

The Five Best Playable Races in the Starfinder Alien Archive

The Starfinder Alien Archive is finally out and man, is it impressive! I've read some complaints on the interwebs about the book not being substantial enough for the price but that's not what I do here. I like to keep things positive! Real positive! 


No, what I want to do is focus on the new playable races presented in the Archive. Here are my five best playable races. 

5.  Space Goblin: I’m not going to lie, this selection is based solely on the art work presented in the Archive. I love everything about the look of these creatures, from the cracked Wally Wood style space helmet to the cobbled together junk laser. I would love to play one of these little dudes like Joe Pecsi from “Casino.”

4. Kalo: If it has wings like a bat it must be a bat, right? Nope. The Kalo use there “wings” like fins, allowing these creatures to race through the oceans and seas of their homeland. That’s right! The Kalo live in underwater vent cities. The role-playing possibilities of an underwater kingdom like Antlantis are too cool to pass up. I’d say the only drawback would be the Kalo’s starting with a measly two HP.

3. Maraquoi: Dude, space monkeys. Need I say more?

2. Reptoid: Every good gaming system needs a good shape-shifter and Starfinder is no exception. This sneaky bunch feature awesome spell like abilities (1/day charm and command and at-will daze and telepathic command) that would prove beneficial to an operative.  I also dig the 1d3 lethal slashing damage with unarmed strikes.


1.Nuar: SUPER SMART SPACE MINOTUARS! That’s right! The Nuar get a +2 racial mod to intelligence. My absurd dream of playing a minotaur wizard may finally be realized. However this situation is waaay better because I get to play a SPACE WIZARD MINOTUAR IN SPACE!!!

There you have it. My list. I would love to hear your thoughts on the matter. Feel free to share them in the comment section below.

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