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Friday, November 3, 2017

The Defector: Captain Willian

I have been writing a Starfinder campaign on the blog called "The Defector," that centers around a Vesk general who leaves the Empire in an attempt to change the tide of the war. The fist major NPC of the campaign is Willian, the captain of the freighter that is scheduled to rendezvous with the defecting general. With the aid of the Alien Archive, I was able to build a sweet NPC that I wanted to share with you.

WILLIAN:
HUMAN ACE PILOT ENVOY.
CR 6 HP: 80


DEFENSE:
EAC: 16 KAC: 19
FORT +5 REF +5 WILL +9


SKILLS
CHA +5 INT +3 DEX +2
Master Sense Motive +18
Master Bluff +18
Diplomacy
Or Intimidate +13


GEAR
LIGHT ARMOR: Carbon Skin, graphite.
SMALL ARM: +14 Laser Pistol, Corona (2d4+6) CRIT (burn 1d4)
BASIC MELEE WEAPON: +12 Dueling Sword (1d6+6+2)


6TH LEVEL ENVOY IMPROV: HEADS UP: When you succeed at a perception check, as a reaction, you can signal a single ally w/in 60ft. That ally can act as if he had succeeded at the perception check with the same result.


4TH LEVEL ENVOY IMPROV: FOCUS: As a standard action, you can encourage a single ally within 60ft to focus on the danger at hand.  


1ST LEVEL ENVOY IMPROV: GET EM. Chose one enemy w/in 60ft. Until the start of your next turn, allies gain +1 morale bonus to attack rolls made against that enemy. Bonus persists even if enemy moves beyond 60ft.  At 6th level spend 1 resolve point to grant bonus to attack and damage rolls against all enemies who are w/in 60 ft.


SPECIAL ABILITY:
IMPROVED INTINTIVE: +4 bonus to initiative checks.
DIVERSION: You can draw attention to yourself, allowing your allies to slip away.


RACIAL SPECIAL ABILITY:
LIGHTING REFLEXES: +2 Bonus to reflex saves.

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