The Starfinder Alien Archive is finally out and man, is it
impressive! I've read some complaints on the interwebs about the book not being
substantial enough for the price but that's not what I do here. I like to keep
things positive! Real positive!
No, what I want to do is focus on the new playable races presented
in the Archive. Here are my five best playable races.
5. Space Goblin: I’m not going to lie, this selection is
based solely on the art work presented in the Archive. I love everything about
the look of these creatures, from the cracked Wally Wood style space helmet to
the cobbled together junk laser. I would love to play one of these little dudes
like Joe Pecsi from “Casino.”
4. Kalo: If it has wings like a bat it must be a bat, right? Nope.
The Kalo use there “wings” like fins, allowing these creatures to race through
the oceans and seas of their homeland. That’s right! The Kalo live in underwater
vent cities. The role-playing possibilities of an underwater kingdom like
Antlantis are too cool to pass up. I’d say the only drawback would be the Kalo’s
starting with a measly two HP.
3. Maraquoi: Dude, space monkeys. Need I say more?
2. Reptoid: Every good gaming system needs a good shape-shifter
and Starfinder is no exception. This sneaky bunch feature awesome spell like
abilities (1/day charm and command and at-will daze and telepathic command)
that would prove beneficial to an operative.
I also dig the 1d3 lethal slashing damage with unarmed strikes.
1.Nuar: SUPER SMART SPACE MINOTUARS! That’s right! The Nuar get a
+2 racial mod to intelligence. My absurd dream of playing a minotaur wizard may
finally be realized. However this situation is waaay better because I get to play a SPACE WIZARD
MINOTUAR IN SPACE!!!
There you have it. My list. I would love to hear your thoughts on the matter. Feel free to share them in the comment section below.
There you have it. My list. I would love to hear your thoughts on the matter. Feel free to share them in the comment section below.