More Adventures

Showing posts with label mods. Show all posts
Showing posts with label mods. Show all posts

Friday, October 13, 2017

Starfinder Campaign: The Defector part 2

The ship fights off the space goblin threat and continues uninterrupted to the rendezvous point. Another ship appears out of a nebula. This new ship is a light freighter and hails the PC’s ship. The two ships dock and the exchange is made. Willian orders his crew to the cargo hold. Once here we meet Obiang, the Vesk General and his entourage* (as well as any Vesk PC’s in the party. These PC’s are loyal to the general.)  Willain informs the PCs they are to accompany Obiang safely to the Station where he will brief the core world’s leaders and military personal on the info he knows regarding the Vesk supply chain, troop movements and other info.

Our ship is back underway heading toward the Station. While the vessel is navigating through the Diaspora , it is discovered by a Vesk battle cruiser. The Vesk ship hails the freighter and demands the ship’s manifest. Willian isn’t on the bridge ATM, so the PC captain will be forced to roll DC checks, which will fail, it’s just a matter of how bad. If the DC rolls are awful, the Vesk ship will open fire on the freighter. If the rolls go better, the Vesk will demand to send over an away team to inspect the vessel.    


No matter the outcome, be it inspection or a quick fire fight, Willian orders the PC’s to get Obiang on board an escape pod to avoid capture by the Vesk. As the escape pod drifts into the Diaspora, the freighter explodes, destroyed by the Vesk cruiser.     

Saturday, September 2, 2017

Dead Suns Incident at Absalom Station Chat

Wait! Oh, yes wait a minute Mister Postman! That's right mama, I got my Starfinder Dead Suns mod today. Well, technically I got it yesterday but I didn't have a chance to sit down and write a brag post about getting it. I am pumped! Obviously! I am posting about it!

I bought the mod because I've decided to GM a game and figured this would be the quickest and easiest way to get the players accustomed to the new system. Well that and I've never GM'ed a game before. Hold on, let's put a pin in that last statement (I will post about being a first time GM later in the month) and focus on the mod.


The adventure is pretty straight forward. A ghost ship pulling a mysterious asteroid has parked itself right outside of  Absalom Station. Its the PC's job to answer all the questions that normally come with an empty ship towing a rock. The mod also features a few new monsters/aliens, which serves as a nice preview until the Alien Archive hits the streets in October.

My fav of the new aliens/monsters is the Bone Trooper. What is a Bone Trooper you ask? Well, let me tell ya! Using space magic and technological experiments powerful space magic folks have been able to reanimate the dead. Some of these creatures are mindless, boring boobs easily controlled by their creators. While other, these Bone Troopers preserve their intellects, memories and personalities! That's right! Walking, talking space skeletons with all of their meatbag persona. We're talking space Skeletor, BABY!!! I think I found my PC race, that's of my GM is cool with it. There are a few stats for the creature and with a little reverse engineering and some input from the GM I should be able to make a first level BT for my homebrew game.