More Adventures

Tuesday, November 14, 2017

Random Thoughts

I've been balking at playing a 5th edition game at my local library because I don't know anyone playing. I've tried talking myself into going but I always find an excuse not to go.

My local game shop, Gateway Games is hosting a Starfinder game this week.I am going to attended though I don't know anyone playing. My brain is a strange place...

There is a game bar in Cincinnati called the Rook. It is the most fun night out I've had in a long time. If there is a board game bar in your town, GO! if there isn't, OPEN ONE!

Three RPG's I would like to play in 2017.
1. Starfinder
2. Hollow Earth Expedition
3. 5th edition

Also, I am going to GM a Hollow Earth game in the near future. Who wants in?

Even if you don't have kids, you should be watching "Story Bots" on Netflix. It's excellent.

I would watch the dog doo doo out of a Lord of the Rings TV show. Get on it!

If you ever find yourself in Columbus, Ohio make sure you head over to The Soldiery. An top shelf game shop!





Friday, November 3, 2017

The Defector: Captain Willian

I have been writing a Starfinder campaign on the blog called "The Defector," that centers around a Vesk general who leaves the Empire in an attempt to change the tide of the war. The fist major NPC of the campaign is Willian, the captain of the freighter that is scheduled to rendezvous with the defecting general. With the aid of the Alien Archive, I was able to build a sweet NPC that I wanted to share with you.

WILLIAN:
HUMAN ACE PILOT ENVOY.
CR 6 HP: 80


DEFENSE:
EAC: 16 KAC: 19
FORT +5 REF +5 WILL +9


SKILLS
CHA +5 INT +3 DEX +2
Master Sense Motive +18
Master Bluff +18
Diplomacy
Or Intimidate +13


GEAR
LIGHT ARMOR: Carbon Skin, graphite.
SMALL ARM: +14 Laser Pistol, Corona (2d4+6) CRIT (burn 1d4)
BASIC MELEE WEAPON: +12 Dueling Sword (1d6+6+2)


6TH LEVEL ENVOY IMPROV: HEADS UP: When you succeed at a perception check, as a reaction, you can signal a single ally w/in 60ft. That ally can act as if he had succeeded at the perception check with the same result.


4TH LEVEL ENVOY IMPROV: FOCUS: As a standard action, you can encourage a single ally within 60ft to focus on the danger at hand.  


1ST LEVEL ENVOY IMPROV: GET EM. Chose one enemy w/in 60ft. Until the start of your next turn, allies gain +1 morale bonus to attack rolls made against that enemy. Bonus persists even if enemy moves beyond 60ft.  At 6th level spend 1 resolve point to grant bonus to attack and damage rolls against all enemies who are w/in 60 ft.


SPECIAL ABILITY:
IMPROVED INTINTIVE: +4 bonus to initiative checks.
DIVERSION: You can draw attention to yourself, allowing your allies to slip away.


RACIAL SPECIAL ABILITY:
LIGHTING REFLEXES: +2 Bonus to reflex saves.