Since I've returned to table top RPG's I've played all sorts of rolls: Tank, magic user, healer, Dorito eater. Yet the one role I have yet to fill is perhaps the most important one. The Game master.Yep. I've never GMed a game. Not once. I've offered my services only to be rebuffed by more experienced GMs. I feel I am a quality backseat GM. Meaning I will freely and often offer my story ideas and plot twists to my GM or anyone else willing to listen. I've toyed with the idea, writing campaign outlines only to stop midstream, gripped by fear and failure!
Now after all that I think I am ready to take the plunge. I have offered my services as a GM to our Starfinder game. I am a little nervous. There is the afore mentioned fear which is compounded by Gming an entirely new system . That being said, I am working on my story. I have a solid outline, a few important NPCs and a even a few rounds of combat. I've even bought the Absalom Station mod as a way to get my feet wet with the new system. But what if I suck? What if the players hate the game? What if i don't know all the rules? or I buy the wrong GM screen?!?!
Someone help! I am looking for advice. Is there like a GM book camp I can attend? Maybe a support group for first timers? I'd be willing. I could bring snacks. Anyway, feel free to share your knowledge! Thanks!